![]() Is there a sense to find a minimal set of Python files and a way to include them inside "3DCoat" for macOS data files on every disk image? Or installing once Python as a third-party prerequisite is reasonable? Please provide feedback on your experience directly to my email sergkryzh AT gmail DOT com. But those rules cannot be satisfied when binaries are already built. Those rules are satisfied inside the "3DCoat" using settings in the "Xcode" project when building the executable. ![]() Apple's notarization service denies notarizing the "3DCoat" disk image because third-party binaries do not satisfy some rules. Why is "Python" not included with the "3DCoat" data files under macOS? I had a hard time when including third-party binaries with "3DCoat" for macOS. When Python is not found, "3DCoat" for macOS displays a message box that allows you to install it. It has a code that detects Python on the "3DCoat" startup under macOS. 3DCoat 2023.26 (圆4) Multilingual File size: 832 MB 3DCoat is the one application that has all the tools you need to take your 3D idea from a block of di. I have uploaded "2023.23" for macOS again. Pilgway has released 3DCoat 2023.26, a major update to the sculpting, retopology and 3D painting app. ![]() The cause of the crash is the absence of Python on the system. ![]() 2023.23 crashes upon start on macOS 13.4 (apple silicon M1 architecture): ![]()
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